Get Environment Probes
Save all AR Environment Probes to the input List.

Get Environment Probes node, shown with Get Variable
Input Data Ports
| Port | Data type | Description |
|---|---|---|
| Manager | AREnvironmentProbeManager | An active and enabled AREnvironmentProbeManager. If you do not connect this port, this node searches for an enabled AR Environment Probe Manager component in the scene instead, and throws an exception if none is found. |
| List | List of AREnvironmentProbe | Where to save the AR Environment Probes. This node clears the list, then adds the environment probes. If you do not connect this port, this node allocates a new list instead. |
Tip
If your Script Machine Source is set to Graph, your graph asset cannot directly reference GameObjects in the scene. Use a Get Variable node to reference instantiated GameObjects.
Output Data Ports
| Port | Data type | Description |
|---|---|---|
| List | List of AREnvironmentProbe | The same List you connected to the Input port, now containing all AR Environment Probes. |