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    Enum AROcclusionSources

    Flags to form a mask of enabled occlusion sources

    Namespace: UnityEngine.XR.ARFoundation
    Assembly: Unity.XR.ARFoundation.dll
    Syntax
    [Flags]
    public enum AROcclusionSources

    Fields

    Name Description
    EnvironmentDepth

    Use depth data provided by the runtime

    HandMesh

    Hand meshes are constructed and used to occlude in passthrough rendering.

    None

    No occlusion source is selected

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