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    On Participants Changed

    Triggers when AR Participants have changed. AR Participants can be added, updated, and/or removed every frame if there is an enabled AR Participant Manager in the scene.

    On Participants Changed
    On Participants Changed node, shown with Get Variable

    Input Data Ports

    Port Data type Description
    Target GameObject Target GameObject should have an enabled ARParticipantManager component. If you do not connect this port, this node searches for an enabled AR Participant Manager component in the scene instead, and throws an exception if none is found.
    Tip

    If your Script Machine Source is set to Graph, your graph asset cannot directly reference GameObjects in the scene. Use a Get Variable node to reference instantiated GameObjects.

    Output Data Ports

    Port Data type Description
    Added ReadOnlyList of ARParticipant AR Participants that have been added.
    Updated ReadOnlyList of ARParticipant AR Participants that have been updated.
    Removed ReadOnlyList of KeyValuePair<TrackableId, ARParticipant> AR Participants that have been removed.
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