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    On Human Bodies Changed

    Triggers when AR Human Bodies have changed. AR Human Bodies can be added, updated, and/or removed every frame if there is an enabled AR Human Body Manager in the scene.

    On Human Bodies Changed
    On Human Bodies Changed node, shown with Get Variable

    Input Data Ports

    Port Data type Description
    Target GameObject Target GameObject should have an enabled ARHumanBodyManager component. If you do not connect this port, this node searches for an enabled AR Human Body Manager component in the scene instead, and throws an exception if none is found.
    Tip

    If your Script Machine Source is set to Graph, your graph asset cannot directly reference GameObjects in the scene. Use a Get Variable node to reference instantiated GameObjects.

    Output Data Ports

    Port Data type Description
    Added ReadOnlyList of ARHumanBody AR Human Bodies that have been added.
    Updated ReadOnlyList of ARHumanBody AR Human Bodies that have been updated.
    Removed ReadOnlyList of KeyValuePair<TrackableId, ARHumanBody> AR Human Bodies that have been removed.
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