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    On Faces Changed

    Triggers when AR Faces have changed. AR Faces can be added, updated, and/or removed every frame if there is an enabled AR Face Manager in the scene.

    On Faces Changed
    On Faces Changed node, shown with Get Variable

    Input Data Ports

    Port Data type Description
    Target GameObject Target GameObject should have an enabled ARFaceManager component. If you do not connect this port, this node searches for an enabled AR Face Manager component in the scene instead, and throws an exception if none is found.
    Tip

    If your Script Machine Source is set to Graph, your graph asset cannot directly reference GameObjects in the scene. Use a Get Variable node to reference instantiated GameObjects.

    Output Data Ports

    Port Data type Description
    Added ReadOnlyList of ARFace AR Faces that have been added.
    Updated ReadOnlyList of ARFace AR Faces that have been updated.
    Removed ReadOnlyList of KeyValuePair<TrackableId, ARFace> AR Faces that have been removed.
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