On Face Updated
Triggers when the ARFace
component on the input GameObject is updated. AR Faces can be updated every frame if there is an enabled ARFaceManager in the scene.
On Face Updated node, shown with Get Variable and Expose
Input Data Ports
Port | Data type | Description |
---|---|---|
Target | GameObject | Target GameObject must have an enabled ARFace component, otherwise this node throws an exception. |
Tip
If your Script Machine Source is set to Graph, your graph asset cannot directly reference GameObjects in the scene. Use a Get Variable node to reference instantiated GameObjects.
Output Data Port
Port | Data type | Description |
---|---|---|
Updated ARFace | ARFace | The updated ARFace . You can connect this to an Expose node to access its contents. |