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    On Anchors Changed

    Triggers when AR Anchors have changed. AR Anchors can be added, updated, and/or removed every frame if there is an enabled AR Anchor Manager in the scene.

    On Anchors Changed
    On Anchors Changed node, shown with Get Variable

    Input Data Ports

    Port Data type Description
    Target GameObject Target GameObject should have an enabled ARAnchorManager component. If you do not connect this port, this node searches for an enabled AR Anchor Manager component in the scene instead, and throws an exception if none is found.
    Tip

    If your Script Machine Source is set to Graph, your graph asset cannot directly reference GameObjects in the scene. Use a Get Variable node to reference instantiated GameObjects.

    Output Data Ports

    Port Data type Description
    Added ReadOnlyList of ARAnchor AR Anchors that have been added.
    Updated ReadOnlyList of ARAnchor AR Anchors that have been updated.
    Removed ReadOnlyList of KeyValuePair<TrackableId, ARAnchor> AR Anchors that have been removed.
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