Get Tracked Images
Save all AR Tracked Images to the input List.

Get Tracked Images node, shown with Get Variable
Input Data Ports
| Port | Data type | Description |
|---|---|---|
| Manager | ARTrackedImageManager | An active and enabled ARTrackedImageManager. If you do not connect this port, this node searches for an enabled AR Tracked Image Manager component in the scene instead, and throws an exception if none is found. |
| List | List of ARTrackedImage | Where to save the AR Tracked Images. This node clears the list, then adds the tracked images. If you do not connect this port, this node allocates a new list instead. |
Tip
If your Script Machine Source is set to Graph, your graph asset cannot directly reference GameObjects in the scene. Use a Get Variable node to reference instantiated GameObjects.
Output Data Ports
| Port | Data type | Description |
|---|---|---|
| List | List of ARTrackedImage | The same List you connected to the Input port, now containing all AR Tracked Images. |