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    Get Point Clouds

    Save all AR Point Clouds to the input List.

    Get Point Clouds
    Get Point Clouds node, shown with Get Variable

    Input Data Ports

    Port Data type Description
    Manager ARPointCloudManager An active and enabled ARPointCloudManager. If you do not connect this port, this node searches for an enabled AR Point Cloud Manager component in the scene instead, and throws an exception if none is found.
    List List of ARPointCloud Where to save the AR Point Clouds. This node clears the list, then adds the point clouds. If you do not connect this port, this node allocates a new list instead.
    Tip

    If your Script Machine Source is set to Graph, your graph asset cannot directly reference GameObjects in the scene. Use a Get Variable node to reference instantiated GameObjects.

    Output Data Ports

    Port Data type Description
    List List of ARPointCloud The same List you connected to the Input port, now containing all AR Point Clouds.
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