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    Get Planes

    Save all AR Planes to the input List.

    Get Planes
    Get Planes node, shown with Get Variable

    Input Data Ports

    Port Data type Description
    Manager ARPlaneManager An active and enabled ARPlaneManager. If you do not connect this port, this node searches for an enabled AR Plane Manager component in the scene instead, and throws an exception if none is found.
    List List of ARPlane Where to save the AR Planes. This node clears the list, then adds the planes. If you do not connect this port, this node allocates a new list instead.
    Tip

    If your Script Machine Source is set to Graph, your graph asset cannot directly reference GameObjects in the scene. Use a Get Variable node to reference instantiated GameObjects.

    Output Data Ports

    Port Data type Description
    List List of ARPlane The same List you connected to the Input port, now containing all AR Planes.
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