Get Human Bodies
Save all AR Human Bodies to the input List.

Get Human Bodies node, shown with Get Variable
Input Data Ports
| Port | Data type | Description |
|---|---|---|
| Manager | ARHumanBodyManager | An active and enabled ARHumanBodyManager. If you do not connect this port, this node searches for an enabled AR Human Body Manager component in the scene instead, and throws an exception if none is found. |
| List | List of ARHumanBody | Where to save the AR Human Bodies. This node clears the list, then adds the human bodies. If you do not connect this port, this node allocates a new list instead. |
Tip
If your Script Machine Source is set to Graph, your graph asset cannot directly reference GameObjects in the scene. Use a Get Variable node to reference instantiated GameObjects.
Output Data Ports
| Port | Data type | Description |
|---|---|---|
| List | List of ARHumanBody | The same List you connected to the Input port, now containing all AR Human Bodies. |