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    Get Environment Probes

    Save all AR Environment Probes to the input List.

    Get Environment Probes
    Get Environment Probes node, shown with Get Variable

    Input Data Ports

    Port Data type Description
    Manager AREnvironmentProbeManager An active and enabled AREnvironmentProbeManager. If you do not connect this port, this node searches for an enabled AR Environment Probe Manager component in the scene instead, and throws an exception if none is found.
    List List of AREnvironmentProbe Where to save the AR Environment Probes. This node clears the list, then adds the environment probes. If you do not connect this port, this node allocates a new list instead.
    Tip

    If your Script Machine Source is set to Graph, your graph asset cannot directly reference GameObjects in the scene. Use a Get Variable node to reference instantiated GameObjects.

    Output Data Ports

    Port Data type Description
    List List of AREnvironmentProbe The same List you connected to the Input port, now containing all AR Environment Probes.
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