Class SimulationLoader
Manages the lifecycle of Simulation subsystems.
Inherited Members
XRLoaderHelper.m_SubsystemInstanceMap
XRLoaderHelper.GetLoadedSubsystem<T>()
XRLoaderHelper.StartSubsystem<T>()
XRLoaderHelper.StopSubsystem<T>()
XRLoaderHelper.DestroySubsystem<T>()
XRLoader.Start()
XRLoader.Stop()
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.XR.Simulation
Assembly: Unity.XR.Simulation.dll
Syntax
public class SimulationLoader : XRLoaderHelper
Methods
Deinitialize()
Destroys each subsystem.
Declaration
public override bool Deinitialize()
Returns
Type | Description |
---|---|
bool | Always returns |
Overrides
UnityEngine.XR.Management.XRLoaderHelper.Deinitialize()
Initialize()
Initializes the loader.
Declaration
public override bool Initialize()
Returns
Type | Description |
---|---|
bool |
|
Overrides
UnityEngine.XR.Management.XRLoader.Initialize()