On Participants Changed
Triggers when AR Participants have changed. AR Participants can be added, updated, and/or removed every frame if there is an enabled AR Participant Manager in the scene.
On Participants Changed node, shown with Get Variable
Input Data Ports
Port | Data type | Description |
---|---|---|
Target | GameObject | Target GameObject should have an enabled ARParticipantManager component. If you do not connect this port, this node searches for an enabled AR Participant Manager component in the scene instead, and throws an exception if none is found. |
Tip
If your Script Machine Source is set to Graph, your graph asset cannot directly reference GameObjects in the scene. Use a Get Variable node to reference instantiated GameObjects.
Output Data Ports
Port | Data type | Description |
---|---|---|
Added | ReadOnlyList of ARParticipant | AR Participants that have been added. |
Updated | ReadOnlyList of ARParticipant | AR Participants that have been updated. |
Removed | ReadOnlyList of KeyValuePair<TrackableId, ARParticipant> |
AR Participants that have been removed. |