On Environment Probes Changed
Triggers when AR Environment Probes have changed. AR Environment Probes can be added, updated, and/or removed every frame if there is an enabled AR Environment Probe Manager in the scene.
On Environment Probes Changed node, shown with Get Variable
Input Data Ports
Port | Data type | Description |
---|---|---|
Target | GameObject | Target GameObject should have an enabled AREnvironmentProbeManager component. If you do not connect this port, this node searches for an enabled AR Environment Probe Manager component in the scene instead, and throws an exception if none is found. |
Tip
If your Script Machine Source is set to Graph, your graph asset cannot directly reference GameObjects in the scene. Use a Get Variable node to reference instantiated GameObjects.
Output Data Ports
Port | Data type | Description |
---|---|---|
Added | ReadOnlyList of AREnvironmentProbe | AR Environment Probes that have been added. |
Updated | ReadOnlyList of AREnvironmentProbe | AR Environment Probes that have been updated. |
Removed | ReadOnlyList of KeyValuePair<TrackableId, AREnvironmentProbe> |
AR Environment Probes that have been removed. |