Get Planes
Save all AR Planes to the input List.
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Get Planes node, shown with Get Variable
Port |
Data type |
Description |
Manager |
ARPlaneManager |
An active and enabled ARPlaneManager . If you do not connect this port, this node searches for an enabled AR Plane Manager component in the scene instead, and throws an exception if none is found. |
List |
List of ARPlane |
Where to save the AR Planes. This node clears the list, then adds the planes. If you do not connect this port, this node allocates a new list instead. |
Tip
If your Script Machine Source is set to Graph, your graph asset cannot directly reference GameObjects in the scene. Use a Get Variable node to reference instantiated GameObjects.
Output Data Ports
Port |
Data type |
Description |
List |
List of ARPlane |
The same List you connected to the Input port, now containing all AR Planes. |
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