Class ARPlaneMeshGenerator
Generator method for ARPlane mesh geometry.
Inheritance
ARPlaneMeshGenerator
Assembly: Unity.XR.ARFoundation.dll
Syntax
public static class ARPlaneMeshGenerator
Methods
TryGenerateMesh(Mesh, NativeArray<Vector2>)
Generates a Mesh
from the given parameters. The boundaryVertices
is assumed to be a simple polygon. The algorithm uses the ear clipping algorithm with O(n) time complexity for convex polygons and O(n * m) for concave polygons where n is the total number vertices and m is the number of reflex vertices. The space complexity is O(n), scaling linearly with the number of boundary vertices.
Declaration
public static bool TryGenerateMesh(Mesh mesh, NativeArray<Vector2> boundaryVertices)
Parameters
Type |
Name |
Description |
Mesh |
mesh |
The Mesh to write results to.
|
NativeArray<Vector2> |
boundaryVertices |
The vertices of the planes boundary, in plane-space.
|
Returns
Type |
Description |
bool |
True if the mesh was generated, False otherwise.
|
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