Class SimulatedAnchor
Marks a GameObject in a simulation environment as a source from which to provide an XRAnchor. This component is required by the SimulationAnchorSubsystem on all GameObjects that represent a tracked anchor in a simulated environment.
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.XR.Simulation
Assembly: Unity.XR.Simulation.dll
Syntax
[DisallowMultipleComponent]
public class SimulatedAnchor : MonoBehaviour