docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method GetCorners

    GetCorners(out Vector3, out Vector3, out Vector3, out Vector3)

    Get the four corners of the plane in session space, in clockwise order.

    Declaration
    public void GetCorners(out Vector3 p0, out Vector3 p1, out Vector3 p2, out Vector3 p3)
    Parameters
    Type Name Description
    Vector3 p0

    The first vertex.

    Vector3 p1

    The second vertex.

    Vector3 p2

    The third vertex.

    Vector3 p3

    The fourth vertex.

    In This Article
    Back to top Copyright © 2023 Unity Technologies — Terms of use
    Generated by DocFX
    on Friday, September 22, 2023