Universal Render Pipeline
AR Foundation supports the Universal Render Pipeline (URP) versions 7.0.0 or later. See the URP Getting started page for more details on switching to URP.
Note
Projects made using URP are not compatible with the High Definition Render Pipeline or the built-in Unity rendering pipeline. Before you start development, you must decide which render pipeline to use in your project.
Configure URP for AR Foundation
Set up URP Render Pipeline asset
Note
The following basic steps for URP setup are not specific to AR Foundation and are included to indicate how to convert a legacy AR Foundation project into a URP AR Foundation project. If your project was created from the URP Project Template or you already have a UniversalRenderPipelineAsset and Pipeline Asset (Forward Renderer) in your project, skip to the next section.
To use the Universal Rendering Pipeline, you must create a Pipeline Asset. Follow these steps:
- In the project's
Assetsfolder, create a new folder namedRendering. - In the
Renderingfolder, create a Pipeline Asset (Forward Renderer) for URP: Right-click anywhere in the folder and select Create > Rendering > Universal Render Pipeline > Pipeline Asset (Forward Renderer) from the context menu. This creates two assets:
Configuring URP to work with ARFoundation
Note
URP provides a pipeline conversion tool that builds a series of assets and pipelines to mimic the built-in Legacy rendered. If you wish to use this tool you must either do it before assigning the ARBackgroundRenderFeature to a renderer or make sure you go back and set the proper URP Render Pipeline Asset as your Render Pipeline Asset.
After you created a Pipeline Asset, you can configure the asset to work with AR Foundation. Follow these steps:
- Locate your
Forward Rendererasset. If you created your project from the URP Project Template, this is located in theSettingsfolder in your project'sAssetsfolder. - Select your
Forward Rendererasset. In its Inspector, add anARBackgroundRendererFeatureto the list of Renderer Features.
- Access the Graphics section of the Project Settings window (menu: Edit > Project Settings, then select Graphics), and select the
UniversalRenderPipelineAssetin the Scriptable Render Pipeline Settings field.