Extending AR Foundation
In many cases, AR Foundation or its subsystems wrap some platform-specific SDK, such as ARCore or ARKit. If you know you're on a particular platform, you might want to access specific features of that SDK that aren't accessible via AR Foundation.
For many objects, AR Foundation provides a native pointer to platform-specific data. For example, the XRSessionSubsystem
has a nativePtr
property.
Each provider package defines what each native pointer points to. In general, a pointer points to a struct whose first member is an int
that contains a version number followed by the raw pointer. Future versions of the package might add additional fields to this struct.
In C, the XRSessionSubsystem.nativePtr
might point to a struct like this:
typedef struct UnityXRNativeSessionPtr
{
int version;
void* session;
} UnityXRNativeSessionPtr;
Structure packing and alignment rules vary by platform, so the void* session
pointer isn't necessarily at a 4 byte offset. On a 64-bit platform, for instance, the pointer might be offset by 8 bytes to ensure the pointer is on an 8 byte boundary.
All trackables (such as planes, tracked images, or faces) provide a native pointer. You can use these pointers to access things like the native frame, session, plane, anchor, and so on.