Configuring the AR Camera background using a Scriptable Render Pipeline
AR Foundation supports the Universal Render Pipeline (URP) versions 7.0.0 or later. See the URP Install and Configure documentation for more details on switching to URP.
Note: Projects made using URP are not compatible with the High Definition Render Pipeline or the built-in Unity rendering pipeline. Before you start development, you must decide which render pipeline to use in your Project.
Basic URP configuration for AR Foundation
Set up URP Render Pipeline Asset
Note: The following basic steps for URP setup are not specific to AR Foundation and are included to indicate how to convert a legacy AR Foundation Project into a URP AR Foundation Project. If your Project was created from the URP Project Template or already you have a UniversalRenderPipelineAsset
and Pipeline Asset (Forward Renderer)
in your Project, skip to the next section.
To use the Universal Rendering Pipeline, you must create a Pipeline Asset
. Follow these steps:
- In the Project's
Assets
folder, create a new folder namedRendering
. - In the
Rendering
folder, create a Pipeline Asset (Forward Renderer) for URP: Right-click anywhere in the folder and select Create > Rendering > Universal Render Pipeline > Pipeline Asset (Forward Renderer). This creates two Assets:
Configuring URP to work with ARFoundation
After you created a Pipeline Asset
, you can configure the asset to work with AR Foundation. Follow these steps:
- Locate your
Forward Renderer
asset. If you created your Project from the URP Project Template then this will be located in theSettings
folder in your Project'sAssets
folder. - Select your
Forward Renderer
asset. In its Inspector, add anARBackgroundRendererFeature
to the list of Renderer Features. - Access the Graphics section of the Project Settings window (menu: Edit > Project Settings, then select Graphics), and select the
UniversalRenderPipelineAsset
for the Scriptable Render Pipeline Settings field.