Extending AR Foundation | AR Foundation | 3.0.1
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    Extending AR Foundation

    In many cases, AR Foundation (or rather, each subsystem) wraps some platform-specific SDK, such as ARCore or ARKit. If you know you are on a particular platform, you may want to access specific features of that SDK that are not accessible via AR Foundation.

    For many objects, AR Foundation provides a native pointer to some platform-specific data. For instance, the XRSessionSubsystem has a nativePtr property.

    Each provider package defines what each native pointer points to. However, the general pattern is that it points to a struct whose first member is an int containing a version number followed by the raw pointer. This allows us to add additional data to the struct in the future.

    In C, the XRSessionSubsystem.nativePtr might point to a struct like this:

    typedef struct UnityXRNativeSessionPtr
    {
        int version;
        void* session;
    } UnityXRNativeSessionPtr;
    

    Note that structure packing and alignment rules vary by platform, so the void* session pointer is not necessarily at a 4 byte offset. On a 64-bit platform, for instance, the pointer might be offset by 8 bytes to ensure the pointer is on an 8 byte boundary.

    All trackables (e.g., planes, tracked images, faces) provide a native pointer. This lets you access things like the native frame, session, plane, anchor, and so on.

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