Class ARInputManager
Manages the lifetime of the XRInputSubsystem. Add one of these to any GameObject in your scene
if you want device pose information to be available. Read the input by using the TrackedPoseDriver
Namespace: UnityEngine.XR.ARFoundation
Syntax
public sealed class ARInputManager : MonoBehaviour
Properties
subsystem
Get the XRInputSubsystem whose lifetime this component manages.
Declaration
public XRInputSubsystem subsystem { get; }
Property Value
| Type | Description |
|---|---|
| XRInputSubsystem |