Class ARInputManager | AR Foundation | 2.2.0-preview.6
docs.unity3d.com
    Show / Hide Table of Contents

    Class ARInputManager

    Manages the lifetime of the XRInputSubsystem. Add one of these to any GameObject in your scene if you want device pose information to be available. Read the input by using the TrackedPoseDriver

    Inheritance
    Object
    ARInputManager
    Namespace: UnityEngine.XR.ARFoundation
    Syntax
    public sealed class ARInputManager : MonoBehaviour

    Properties

    subsystem

    Get the XRInputSubsystem whose lifetime this component manages.

    Declaration
    public XRInputSubsystem subsystem { get; }
    Property Value
    Type Description
    XRInputSubsystem
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023