Class ARPlaneMeshVisualizer
Generates a mesh for an ARPlane.
Inheritance
Namespace: UnityEngine.XR.ARFoundation
Syntax
public sealed class ARPlaneMeshVisualizer : MonoBehaviour
Remarks
If this GameObject
has a MeshFilter
and/or MeshCollider
,
this component will generate a mesh from the underlying BoundedPlane
.
It will also update a LineRenderer
with the boundary points, if present.
Properties
mesh
Get the Mesh
that this visualizer creates and manages.
Declaration
public Mesh mesh { get; }
Property Value
Type | Description |
---|---|
Mesh |
Methods
GenerateMesh(Mesh, Vector3, Vector3, List<Vector3>, Single)
Generates a Mesh
from the given parameters. The convexPolygon is assumed to be convex.
Declaration
public static void GenerateMesh(Mesh mesh, Vector3 center, Vector3 normal, List<Vector3> convexPolygon, float areaTolerance = 1E-06F)
Parameters
Type | Name | Description |
---|---|---|
Mesh | mesh | The |
Vector3 | center | The plane's center, in plane-space. |
Vector3 | normal | The plane's normal, in plane-space. |
List<Vector3> | convexPolygon | The vertices of the plane's boundary, in plane-space. |
System.Single | areaTolerance | If any triangle in the generated mesh is less than this, then the entire mesh is ignored. This handles an edge case which prevents degenerate or very small triangles. Units are meters-squared. |
Remarks
convexPolygon is not checked for its convexness. Concave polygons will produce incorrect results.