This page is a supplement to the AR Foundation Environment Probes manual. The following sections only contain information about APIs where ARCore exhibits unique platform-specific behavior.
Tip
When developing an AR app, refer to both the AR Foundation documentation as well as the required packages for each platform you support.
This package also provides a header file containing the definitions of various native data structs including UnityXRNativeEnvironmentProbe. It can be found in the package directory under Includes~/UnityXRNativePtrs.h.
Cast void* arImageCubemap to an ArImageCubemap handle in C++ using the following example code:
// Marhshal the native environment probe data from the XREnvironmentProbe.nativePtr in C#
UnityXRNativeEnvironmentProbe nativeEnvironmentProbeData;
ArImageCubemap* cubemapHandle = static_cast<ArImageCubemap*>(&nativeEnvironmentProbeData.arImageCubemap);
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