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    Anchors

    This page is a supplement to the AR Foundation Anchors manual. The following sections describe the optional features of AR Foundation's XRAnchorSubsystem supported by ARCore.

    Tip

    When developing an AR app, refer to both the AR Foundation documentation as well as the required packages for each platform you support.

    Optional feature support

    ARCore implements the following optional features of AR Foundation's XRAnchorSubsystem:

    Feature Descriptor Property Supported
    Trackable attachments supportsTrackableAttachments Yes
    Synchronous add supportsSynchronousAdd Yes
    Save anchor supportsSaveAnchor
    Load anchor supportsLoadAnchor
    Erase anchor supportsEraseAnchor
    Get saved anchor IDs supportsGetSavedAnchorIds
    Async cancellation supportsAsyncCancellation
    Note

    Refer to AR Foundation Anchors platform support for more information on the optional features of the anchor subsystem.

    Native pointer

    XRAnchor.nativePtr values returned by this package contain a pointer to the following struct:

    typedef struct UnityXRNativeAnchor
    {
        int version;
        void* anchorPtr;
    } UnityXRNativeAnchor;
    

    This package also provides a header file containing the definitions of various native data structs including UnityXRNativeAnchor. It can be found in the package directory under Includes~/UnityXRNativePtrs.h.

    Cast void* anchorPtr to an ArAnchor handle in C++ using the following example code:

    // Marhshal the native anchor data from the XRAnchor.nativePtr in C#
    UnityXRNativeAnchor nativeAnchorData;
    ArAnchor* anchorHandle = static_cast<ArAnchor*>(nativeAnchorData.anchorPtr);
    

    To learn more about native pointers and their usage, refer to Extending AR Foundation.

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