ARCore Session Recording
Note: The session recording feature described below is currently only supported when the graphics rendering API is set to OpenGLES3
. Attempting to play back a session recording through the ARCore playback APIs, when the graphics rendering API is set to Vulkan
, will not succeed.
ARCore allows you to record an ArSession to an .mp4
and play it back at a later time. To support this feature, the ARCoreSessionSubsystem exposes the following methods:
To start a recording, supply an ArRecordingConfig. This specifies the file name that Unity saves the recording as, as well as other options. Call StopRecording
to stop recording. When Unity stops recording, it creates the .mp4
file as specified in the ArRecordingConfig
. This contains the camera feed and sensor data required by ARCore.
To play back a video, use the StartPlaybackUri
method, and specify an .mp4
file created during an earlier recording.
Note: The file location string parameters, provided to the recording and playback APIs, must be in URI format. For example, referencing a file on the Android local file system requires escaping the path, and have the "file://" protocol prefix. For references related to file paths as URIs, there are articles available RFC-8089, and here.
To start or stop a recorded file in ARCore, the ARCoreSessionSubsystem pauses the session. Pausing and resuming a session can take between 0.5 and 1.0 seconds.
Note: Video recordings contain sensor data, but not the computed results. ARCore does not always produce the same output, which means trackables might not be consistent between playbacks of the same recording. For example, multiple playbacks of the same recording might give different plane detection results.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.