Image tracking
This page is a supplement to the AR Foundation Image tracking manual. The following sections only contain information about APIs where ARCore exhibits unique platform-specific behavior.
Tip
When developing an AR app, refer to both the AR Foundation documentation as well as the required packages for each platform you support.
Reference image libraries
When you build an ARCore app for the Android platform, this package creates an imgdb
file for each reference image library. ARCore creates these files in your project's StreamingAssets
folder, in a subdirectory called HiddenARCore
, so Unity can access them at runtime.
Texture formats
You can use .jpg or .png files as AR reference images in ARCore. If a reference image in the XRReferenceImageLibrary
isn't a .jpg or .png, a script in this package called the ARCoreBuildProcessor
will attempt to convert the Texture to a .png so that ARCore can use it.
When you export a Texture2D
to .png, it can fail if the Texture's Texture Import Settings have Read/Write Enabled disabled and Compression is set to None.
To use the Texture at runtime (not as a source Asset for the reference image), create a separate .jpg or .png copy for the source Asset. This reduces the performance impact of the Texture Import Settings at runtime.
AssetBundles
Reference image libraries can be stored in AssetBundles and loaded at runtime, but setting up your project to build the AssetBundles correctly requires special instructions. Refer to Use reference image libraries with AssetBundles in AR Foundation for more information.
Reference image dimensions
To improve image detection in ARCore you can specify the image dimensions. When you specify the dimensions for a reference image, ARCore receives the image's width, and then determines the height from the image's aspect ratio.