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    Class ARCoreCameraSubsystem

    The ARCore implementation of the XRCameraSubsystem. Do not create this directly. Use the SubsystemManager instead.

    Inheritance
    Object
    XRCameraSubsystem
    ARCoreCameraSubsystem
    Inherited Members
    XRCameraSubsystem.GetTextureDescriptors(Allocator)
    XRCameraSubsystem.OnBeforeBackgroundRender(Int32)
    XRCameraSubsystem.TryGetIntrinsics(XRCameraIntrinsics)
    XRCameraSubsystem.GetConfigurations(Allocator)
    XRCameraSubsystem.TryGetLatestFrame(XRCameraParams, XRCameraFrame)
    XRCameraSubsystem.GetMaterialKeywords(List<String>, List<String>)
    XRCameraSubsystem.TryGetLatestImage(XRCpuImage)
    XRCameraSubsystem.TryAcquireLatestCpuImage(XRCpuImage)
    XRCameraSubsystem.Register(XRCameraSubsystemCinfo)
    XRCameraSubsystem.currentCamera
    XRCameraSubsystem.requestedCamera
    XRCameraSubsystem.currentCameraBackgroundRenderingMode
    XRCameraSubsystem.requestedCameraBackgroundRenderingMode
    XRCameraSubsystem.supportedCameraBackgroundRenderingMode
    XRCameraSubsystem.autoFocusEnabled
    XRCameraSubsystem.autoFocusRequested
    XRCameraSubsystem.currentLightEstimation
    XRCameraSubsystem.requestedLightEstimation
    XRCameraSubsystem.cameraMaterial
    XRCameraSubsystem.permissionGranted
    XRCameraSubsystem.invertCulling
    XRCameraSubsystem.currentConfiguration
    Namespace: UnityEngine.XR.ARCore
    Syntax
    [Preserve]
    public sealed class ARCoreCameraSubsystem : XRCameraSubsystem

    Fields

    backgroundShaderNames

    The names for the background shaders based on the current render pipeline.

    Declaration
    public static readonly string[] backgroundShaderNames
    Field Value
    Type Description
    String[]

    The names for the background shaders based on the current render pipeline. Or, null if the current render pipeline is incompatible with the set of shaders.

    Remarks

    The value for the GraphicsSettings.currentRenderPipeline is not expected to change within the lifetime of the application.

    There are two shaders in the Google ARCore Provider Package. One is used for rendering before opaques and one is used for rendering after opaques.

    In order:

    1. Before Opaque Shader Name
    2. After Opaque Shader Name

    Properties

    backgroundShaderName

    The name for the background shader based on the current render pipeline.

    Declaration
    [Obsolete("'backgroundShaderName' is obsolete, use 'backgroundShaderNames' instead. (2022/04/04)")]
    public static string backgroundShaderName { get; }
    Property Value
    Type Description
    String

    The name for the background shader based on the current render pipeline. Or, null if the current render pipeline is incompatible with the set of shaders.

    Remarks

    The value for the GraphicsSettings.currentRenderPipeline is not expected to change within the lifetime of the application.

    Events

    beforeGetCameraConfiguration

    Invoked from native code just before this subsystem calls ArSession_getSupportedCameraConfigsWithFilter.

    Declaration
    public event Action<ARCoreBeforeGetCameraConfigurationEventArgs> beforeGetCameraConfiguration
    Event Type
    Type Description
    Action<ARCoreBeforeGetCameraConfigurationEventArgs>

    An Action delegate that you can use to modify the camera config filter.

    Remarks

    This allows you to customize the ArCameraConfigFilter passed to ArSession_getSupportedCameraConfigsWithFilter.

    Do not destroy the filter object in this callback. Doing so is undefined behavior and may crash.

    The filter provided by filter is only guaranteed to exist for the duration of this callback. Accessing it from outside this callback is undefined behavior.

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