Namespace UnityEngine.XR.ARCore | ARCore XR Plugin | 3.0.4
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    Namespace UnityEngine.XR.ARCore

    Classes

    ARCoreAnchorSubsystem

    The ARCore implementation of the XRAnchorSubsystem. Do not create this directly. Use the SubsystemManager instead.

    ARCoreCameraSubsystem

    The camera subsystem implementation for ARCore.

    ARCoreFaceSubsystem

    Implementation of XRFaceSubsystem for ARCore. Do not create this directly. Use the SubsystemManager instead.

    ARCoreImageTrackingProvider

    The ARCore implementation of the XRImageTrackingSubsystem. Do not create this directly. Use the SubsystemManager instead.

    ARCoreLoader

    ARCoreLoaderBuildProcessor

    The build processor that makes sure that any custom configuration is passed to the ARCore Loader at runtime.

    Custom configuration instances that are stored in EditorBuildSettings are not copied to the target build as they are considered unreferenced assets. In order to get them to the runtime side of things, they need to be serialized to the build app and deserialized at runtime. Previously this would be a manual process requiring the implementor to manually serialize to some location that can then be read from to deserialize at runtime. With the new PlayerSettings Preloaded Assets API we can now just add our asset to the preloaded list and have it be instantiated at app launch.

    Note that the preloaded assets are only notified with Awake, so anything you want or need to do with the asset after launch needs to be handled there.

    More info on APIs used here:

    • EditorBuildSettings
    • PlayerSettings.GetPreloadedAssets
    • PlayerSettings.SetPreloadedAssets

    ARCoreLoaderConstants

    Static constants

    ARCoreLoaderSettings

    Settings to control the ARCoreLoader behavior.

    ARCorePermissionManager

    Manages Android permissions for the application. Allows you to determine whether a permission has been granted and request permission.

    ARCorePlaneProvider

    The ARCore implementation of the XRPlaneSubsystem. Do not create this directly. Use the SubsystemManager instead.

    ARCoreRaycastSubsystem

    ARCore implementation of the XRRaycastSubsystem. Do not create this directly. Use the SubsystemManager instead.

    ARCoreSessionSubsystem

    ARCore implementation of the XRSessionSubsystem. Do not create this directly. Use the SubsystemManager instead.

    ARCoreXRDepthSubsystem

    The ARCore implementation of the XRDepthSubsystem. Do not create this directly. Use the SubsystemManager instead.

    Structs

    ARCoreFaceRegionData

    Holds data associated with a face "region".

    Enums

    ARCoreFaceRegion

    Used to refer to a face "region" in ARCore. A face region is a position and rotation on a face that can be queried.

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