Changelog
All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
[1.0.0-preview.5] - 2018-03-26
This is the first preview release of the ARCore package for multi-platform AR.
In this release we are shipping a working iteration of the ARCore package for Unity's native multi-platform AR support. Included in the package are dynamic libraries, configuration files, binaries and project files needed to adapt ARCore to the Unity multi-platform AR API.
[1.0.0-preview.8] - 2018-05-07
Added
-Created a Legacy XRInput interface to automate the switch between 2018.1 and 2018.2 XRInput versions.
Changed
-Only report display and projection matrices if we actually get them from ARCore.
[1.0.0-preview.9] - 2018-05-09
Fixed
- Fixed crash when ARCore is not present or otherwise unable to initialize.
- Add support for availability check and apk install
[1.0.0-preview.10] - 2018-05-23
- Change dependency to
ARExtensions
preview.2
[1.0.0-preview.11] - 2018-05-24
- Add Editor as an include platform to ensure ARCore extensions work. This was preventing the availability check from running.
- Fix a bug which prevented the ARSession from restarting once destroyed.
[1.0.0-preview.12] - 2018-06-01
- Add ARCoreSettings to Player Settings menu. Allows you to select whether ARCore is 'optional' or 'required'.
[1.0.0-preview.13] - 2018-06-06
- Fixed a crash following ARCore apk install. There is a (rare) race condition when installing the ARCore apk, where ARCore will try to initialize before the apk is completely ready. This can still happen, but the app no longer crashes. When it does happen, the SDK will report that AR is supported and ready, but AR will not function properly until the app is restarted.