• Introduction
  • Install Android XR
  • Get started
    • Configure project settings
    • Set up your scene
    • Optimize graphics settings
    • Permissions
  • Architecture
  • Features
    • AR features
      • Session
      • Camera
      • Plane detection
      • Face tracking
      • Ray casts
      • Anchors
      • Occlusion
      • Meshing
      • Bounding boxes
    • Android XR Support
    • Spacewarp
    • Hand tracking
    • Hand mesh data
    • Eye tracking and foveated rendering
    • Multiview Render Regions
    • Performance metrics
    • Display Utilities