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    Face tracking

    This page supplements the AR Foundation Face tracking manual. The following sections only contain information about APIs where Google's Android XR runtime exhibits platform-specific behavior.

    Tip

    When developing an AR app, refer to both the AR Foundation documentation as well as the required packages for each platform you support.

    Important

    You must ensure to configure the appropriate Permissions to use face tracking features on Android XR.

    Optional feature support

    Android XR implements the following optional features of AR Foundation's XRFaceSubsystem:

    Feature Descriptor Property Supported
    Face pose supportsFacePose
    Face mesh vertices and indices supportsFaceMeshVerticesAndIndices
    Face mesh UVs supportsFaceMeshUVs
    Face mesh normals supportsFaceMeshNormals
    Eye tracking supportsEyeTracking Yes
    Note

    Refer to AR Foundation Face tracking platform support for more information on the optional features of the Face subsystem.

    Face data

    This platform exposes face data for the active user (the person wearing the headset). Currently, only gaze data is surfaced.

    To know which face is the inward avatar-eyes gaze object, cast an XRFaceSubsystem to an AndroidOpenXRFaceSubsystem and read its inwardID property.

    Permissions

    AR Foundation's face tracking feature requires an Android system permission on the Android XR runtime. Your user must grant your app the android.permission.EYE_TRACKING_COARSE permission before it can track face data.

    To avoid permission-related errors at runtime, set up your scene with the AR Face Manager component disabled, then enable it only after the required permission is granted.

    The following example code demonstrates how to handle required permissions and enable the AR Face Manager component:

            const string k_Permission = "android.permission.EYE_TRACKING_COARSE";
    
            [SerializeField]
            ARFaceManager m_ARFaceManager;
    
    #if UNITY_ANDROID
            void Start()
            {
                if (!Permission.HasUserAuthorizedPermission(k_Permission))
                {
                    var callbacks = new PermissionCallbacks();
                    callbacks.PermissionDenied += OnPermissionDenied;
                    callbacks.PermissionGranted += OnPermissionGranted;
    
                    Permission.RequestUserPermission(k_Permission, callbacks);
                }
                else
                {
                    // enable the AR Face Manager component if permission is already granted
                    m_ARFaceManager.enabled = true;
                }
            }
    
            void OnPermissionDenied(string permission)
            {
                // handle denied permission
            }
    
            void OnPermissionGranted(string permission)
            {
                // enable the AR Face Manager component after permission is granted
                m_ARFaceManager.enabled = true;
            }
    #endif // UNITY_ANDROID
    

    For a code sample that involves multiple permissions in a single request, refer to the Permissions page.

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