Eye tracking and foveated rendering
This page supplements the OpenXR foveated rendering documentation and only contains information about APIs where Google's Android XR runtime exhibits platform-specific behavior.
Enable eye tracking and foveated rendering
To enable eye tracking and foveated rendering you must configure the following settings in the OpenXR section of the XR Plug-in Management settings:
- Add the Eye Gaze Interaction Profile under Enabled Interaction Profiles.
- Enable the Foveated Rendering feature from All features under OpenXR Feature Groups.
Refer to Configure project settings to understand how to configure your interaction profiles and OpenXR features.
Additional resources
- OpenXR foveated rendering
- Foveated rendering (Unity Manual)