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    Eye tracking and foveated rendering

    This page supplements the OpenXR foveated rendering documentation and only contains information about APIs where Google's Android XR runtime exhibits platform-specific behavior.

    Enable eye tracking and foveated rendering

    To enable eye tracking and foveated rendering you must configure the following settings in the OpenXR section of the XR Plug-in Management settings:

    • Add the Eye Gaze Interaction Profile under Enabled Interaction Profiles.
    • Enable the Foveated Rendering feature from All features under OpenXR Feature Groups.

    Refer to Configure project settings to understand how to configure your interaction profiles and OpenXR features.

    Additional resources

    • OpenXR foveated rendering
    • Foveated rendering (Unity Manual)
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