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  • About Visual Scripting
    • Configure project settings
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    • Create a new graph file
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      • Create a new unassigned graph with the empty graph creation flow
      • Create and assign a graph to an existing GameObject
      • Create and assign a graph to a new GameObject
      • Create a graph on a Script Machine or State Machine
    • Attach a graph file to a Script Machine or State Machine
    • Open a graph file
      • Add a node to a Script Graph
      • Connect nodes in a Script Graph
      • Create and add a variable to a Script Graph
      • Create node groups
      • Add comments to a graph
    • Add a Subgraph to a Script Graph
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    • Custom Events
      • Add a Custom Event node
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      • Live edit during runtime
  • Develop logic transitions with state graphs
    • Create a new state
    • Create a transition between states
  • Advanced customization and development
    • Refactor a C# script with Visual Scripting
      • Add the RenamedFrom attribute to a C# script
    • Custom C# nodes
      • Create a new simple Custom C# node
      • Add ports to your Custom C# node
      • Add logic to your Custom C# node
      • Add relations to your Custom C# node
      • Add documentation to your Custom C# node
      • Custom C# node attributes reference
    • Create a Custom Scripting Event node
      • Create a Custom Scripting Event Sender node
      • Trigger a Custom Scripting Event from a C# script
      • Listen to a Custom Scripting Event from a C# script
    • Use a custom type
      • Add the Inspectable attribute to a custom type
      • Create a custom PropertyDrawer for a custom type
  • Node reference
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    • Variable node
    • Nulls node
    • Formula node
    • Nesting
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      • State Unit node
      • Subgraph node
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    • State graph nodes
  • Developer's guide
  • Known Issues

Nulls node

Note

For versions 2019/2020 LTS, download the Visual Scripting package from the Unity Asset Store.

Null nodes deal with the null value, which is scripting lingo for "nothing".

The null node

The null node always returns null as a value. Leaving a Unity object reference field empty ("None") automatically means null.

Null Check

The null check is a shortcut for a branch on an equality comparison with null. It can be useful to direct the flow in different directions depending on whether a value is null.

For example, it can be used to handle a situation differently whether a transform has a parent in the hierarchy or not.

A Null Check node activates a different node depending on the result of the Get Parent node.

Null Coalesce

The null coalesce node provides a fallback value in case the original input is null.

For example, the null coalesce node defines a default fallback audio clip in case the one on the audio source is missing.

The Null Coalesce node can fall back to a default audio clip, if the correct audio file is missing.

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