On Keyboard Input node
Note
The On Keyboard Input node is an Input Manager node. For more information about how to use the Input Manager with Visual Scripting, see Capture user input in an application.
The On Keyboard Input node listens for a specified action on a keyboard key. It triggers the next node connected to it after the action occurs in the application. It doesn't send or receive any other data.
Fuzzy finder category
The On Keyboard Input node is in the Events > Input category in the fuzzy finder.
Inputs
The On Keyboard Input node has the following input ports:
Name | Type | Description | |
---|---|---|---|
Key | Key Code | The name of the keyboard key the node listens to for an Input event. For a list of all available keys, see the KeyCode page's Properties section in the Unity User manual. | |
Action | Press State | The specific press state of the key that the node listens for. | |
Hold | The user holds down the key. | ||
Down | The user presses the key. | ||
Up | The user releases the key. |
Additional node settings
The On Keyboard Input node has additional settings. Access these settings from the Graph Inspector:
Name | Type | Description |
---|
Outputs
The On Keyboard Input node has one output port:
Name | Type | Description |
---|
Example graph usage
In the following example, the On Keyboard Input node listens for when the user presses the Space key. When the user presses Space, the On Keyboard Input triggers the Transform Translate node and lifts the GameObject along its Y
coordinate by 5
units. This makes the GameObject jump.
Related nodes
The following nodes are related or similar to the the On Keyboard Input node: