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  • About Visual Scripting
    • Configure project settings
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    • Update Visual Scripting
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  • Basic concepts in Visual Scripting
    • The interface
    • Nodes
    • Graphs
      • Subgraphs and State Units
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    • Script Machines and State Machines
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  • Develop application logic with Script Graphs
    • Create a new graph file
      • Create a new blank graph with the Project window
      • Create a new unassigned graph with the empty graph creation flow
      • Create and assign a graph to an existing GameObject
      • Create and assign a graph to a new GameObject
      • Create a graph on a Script Machine or State Machine
    • Attach a graph file to a Script Machine or State Machine
    • Open a graph file
      • Add a node to a Script Graph
      • Connect nodes in a Script Graph
      • Create and add a variable to a Script Graph
      • Create node groups
      • Add comments to a graph
    • Add a Subgraph to a Script Graph
      • Add a Trigger or Data port to a Script Graph
    • Add a State Unit to a Script Graph
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      • Add a Custom Event node
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      • Add and configure a Player Input component
      • Capture input using the Input System package
    • Use relations to debug
      • Predictive and live debugging
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    • Live edit
      • Live edit during runtime
  • Develop logic transitions with state graphs
    • Create a new state
    • Create a transition between states
  • Advanced customization and development
    • Refactor a C# script with Visual Scripting
      • Add the RenamedFrom attribute to a C# script
    • Custom C# nodes
      • Create a new simple Custom C# node
      • Add ports to your Custom C# node
      • Add logic to your Custom C# node
      • Add relations to your Custom C# node
      • Add documentation to your Custom C# node
      • Custom C# node attributes reference
    • Create a Custom Scripting Event node
      • Create a Custom Scripting Event Sender node
      • Trigger a Custom Scripting Event from a C# script
      • Listen to a Custom Scripting Event from a C# script
    • Use a custom type
      • Add the Inspectable attribute to a custom type
      • Create a custom PropertyDrawer for a custom type
  • Node reference
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Create a graph on a Script Machine or State Machine

You can create a new graph file directly from a Script Machine or State Machine component on a GameObject. For more information on how to create a Script Machine or State Machine, see Attach a graph file to a Script Machine or State Machine.

Create a new graph file from a Script Machine or State Machine

To create a new graph file from an existing Script Machine or State Machine:

  1. Go to Window > General > Hierarchy, or press Ctrl+4 (macOS: Cmd+4) to open the Hierarchy window.

  2. In the Hierarchy window, select a GameObject that has a Script Machine or State Machine.

  3. With the GameObject selected in the Hierarchy window, go to Window > General > Inspector, or press Ctrl+3 (macOS: Cmd+3) to open the Inspector window.

  4. In the Inspector window, on your Script Machine or State Machine component, set the Source set to Graph.

  5. Select New.

  6. Enter a name for your new graph file.

  7. Choose a location for the file in your project.

  8. Select Save.

A new Script Machine with an attached Script Graph

Create a new embedded graph on a Script Machine or State Machine

You can create an embedded graph on a Script Machine or State Machine component instead of an external graph file:

  1. Go to Window > General > Hierarchy, or press Ctrl+4 (macOS: Cmd+4) to open the Hierarchy window.

  2. In the Hierarchy window, select a GameObject that has a Script Machine or State Machine.

  3. With the GameObject selected in the Hierarchy window, go to Window > General > Inspector, or press Ctrl+3 (macOS: Cmd+3) to open the Inspector window.

  4. In the Inspector window, on your Script Machine or State Machine component, set the Source to Embed.

  5. (Optional) In the (Title) field, enter a descriptive title for the embedded graph.

  6. (Optional) In the (Summary) field, enter a brief summary of what the embedded graph does.

  7. (Optional) To open the new embedded graph and edit, select Edit Graph.

Note

Unity recommends you create a graph file rather than an embedded graph. In some situations, an embedded graph works best. For more information on how to choose the correct graph type, see Source types for Script Machines and State Machines.

Next steps

After you attach a graph to a Script Machine or State Machine, you can open the graph and edit. For more information, see Open a graph file.

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