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  • Basic concepts in Visual Scripting
    • The interface
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  • Develop application logic with Script Graphs
    • Create a new graph file
      • Create a new blank graph with the Project window
      • Create a new unassigned graph with the empty graph creation flow
      • Create and assign a graph to an existing GameObject
      • Create and assign a graph to a new GameObject
      • Create a graph on a Script Machine or State Machine
    • Attach a graph file to a Script Machine or State Machine
    • Open a graph file
      • Add a node to a Script Graph
      • Connect nodes in a Script Graph
      • Create and add a variable to a Script Graph
      • Create node groups
      • Add comments to a graph
    • Add a Subgraph to a Script Graph
      • Add a Trigger or Data port to a Script Graph
    • Add a State Unit to a Script Graph
    • Custom Events
      • Add a Custom Event node
      • Add a Trigger Custom Event node
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      • Capture input using the Input Manager
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      • Capture input using the Input System package
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  • Develop logic transitions with state graphs
    • Create a new state
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  • Advanced customization and development
    • Refactor a C# script with Visual Scripting
      • Add the RenamedFrom attribute to a C# script
    • Custom C# nodes
      • Create a new simple Custom C# node
      • Add ports to your Custom C# node
      • Add logic to your Custom C# node
      • Add relations to your Custom C# node
      • Add documentation to your Custom C# node
      • Custom C# node attributes reference
    • Create a Custom Scripting Event node
      • Create a Custom Scripting Event Sender node
      • Trigger a Custom Scripting Event from a C# script
      • Listen to a Custom Scripting Event from a C# script
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Add logic to a Custom C# node

Note

To add logic to a node, you must create a Custom C# node and add ports. The examples below are based on the previous examples for a Custom C# node. For more information, see Create a new simple Custom C# node.

After you create a Custom C# node and add ports, you can add logic to a node. Add logic to tell Visual Scripting what the node does with any data it receives from its ports.

To add logic to a node:

  1. Go to Window > General > Project, or press Ctrl+5 (macOS: Cmd+5) to open the Project window.

  2. Double-click the C# file. Unity opens the file in the program you specified in your preferences, under External Script Editor.

    Note

    For more information on script editors in Unity, see the Integrated development environment (IDE) support in the Unity User Manual.

  3. In your external editor, add any logic for the node within the lambda expression that handles the assignment of the inputTrigger. For example, you can take the values of the two string input ports added in the previous example and concatenate them, as shown in the following code:

    using System;
    using Unity.VisualScripting;
    using UnityEngine;
    
    public class MyNode : Unit
    {
    [DoNotSerialize]
    public ControlInput inputTrigger;
    
    [DoNotSerialize]
    public ControlOutput outputTrigger;
    
    [DoNotSerialize]
    public ValueInput myValueA;
    
    [DoNotSerialize]
    public ValueInput myValueB;
    
    [DoNotSerialize]
    public ValueOutput result;
    
    private string resultValue;
    protected override void Definition()
    {
        //The lambda to execute our node action when the inputTrigger port is triggered.
        inputTrigger = ControlInput("inputTrigger", (flow) =>
        {
            //Making the resultValue equal to the input value from myValueA concatenating it with myValueB.
            resultValue = flow.GetValue<string>(myValueA) + flow.GetValue<string>(myValueB) + "!!!";
            return outputTrigger;
        });
        outputTrigger = ControlOutput("outputTrigger");
    
        myValueA = ValueInput<string>("myValueA", "Hello ");
        myValueB = ValueInput<string>("myValueB", String.Empty);
        result = ValueOutput<string>("result", (flow) => resultValue);
    }
    }
    
  4. Save your script file.

  5. Return to the Unity Editor.

  6. Do one of the following:

    • Open a Script Graph where you've already added your node..
    • Right-click anywhere in the Graph Editor to open the fuzzy finder. Then, select your node in the fuzzy finder to add it to your graph.

Next steps

After you add logic to a node, add relations to ensure that the node displays correctly in Visual Scripting.

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