Class TriggerEventUnit
Inheritance
Implements
Inherited Members
Namespace: Unity.VisualScripting
Assembly: Unity.VisualScripting.Flow.dll
Syntax
[UnitCategory("Events/Physics")]
public abstract class TriggerEventUnit : GameObjectEventUnit<Collider>, IGraphElementWithData, IGraphEventHandler<Collider>, IGameObjectEventUnit, IEventUnit, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphItem, INotifiedCollectionItem, IDisposable, IPrewarmable, IAotStubbable, IIdentifiable, IAnalyticsIdentifiable, IGraphEventListener
Properties
collider
The other collider involved in the collision.
Declaration
[DoNotSerialize]
public ValueOutput collider { get; }
Property Value
Type | Description |
---|---|
Value |
Methods
AssignArguments(Flow, Collider)
Declaration
protected override void AssignArguments(Flow flow, Collider other)
Parameters
Overrides
Definition()
Declaration
protected override void Definition()