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    Class TriggerEventUnit

    Inheritance
    object
    GraphElement<FlowGraph>
    Unit
    EventUnit<Collider>
    GameObjectEventUnit<Collider>
    TriggerEventUnit
    OnTriggerEnter
    OnTriggerExit
    OnTriggerStay
    Implements
    IGraphElementWithData
    IGraphEventHandler<Collider>
    IGameObjectEventUnit
    IEventUnit
    IUnit
    IGraphElementWithDebugData
    IGraphElement
    IGraphItem
    INotifiedCollectionItem
    IDisposable
    IPrewarmable
    IAotStubbable
    IIdentifiable
    IAnalyticsIdentifiable
    IGraphEventListener
    Inherited Members
    GameObjectEventUnit<Collider>.register
    GameObjectEventUnit<Collider>.MessageListenerType
    GameObjectEventUnit<Collider>.CreateData()
    GameObjectEventUnit<Collider>.target
    GameObjectEventUnit<Collider>.GetHook(GraphReference)
    GameObjectEventUnit<Collider>.hookName
    GameObjectEventUnit<Collider>.StartListening(GraphStack, bool)
    GameObjectEventUnit<Collider>.StartListening(GraphStack)
    EventUnit<Collider>.coroutine
    EventUnit<Collider>.trigger
    EventUnit<Collider>.StopListening(GraphStack)
    EventUnit<Collider>.Uninstantiate(GraphReference)
    EventUnit<Collider>.IsListening(GraphPointer)
    EventUnit<Collider>.Trigger(GraphReference, Collider)
    EventUnit<Collider>.ShouldTrigger(Flow, Collider)
    EventUnit<Collider>.CompareNames(Flow, ValueInput, string)
    Unit.CreateDebugData()
    Unit.AfterAdd()
    Unit.BeforeRemove()
    Unit.Instantiate(GraphReference)
    Unit.CopyFrom(Unit)
    Unit.canDefine
    Unit.failedToDefine
    Unit.isDefined
    Unit.AfterDefine()
    Unit.BeforeUndefine()
    Unit.EnsureDefined()
    Unit.Define()
    Unit.RemoveUnconnectedInvalidPorts()
    Unit.controlInputs
    Unit.controlOutputs
    Unit.valueInputs
    Unit.valueOutputs
    Unit.invalidInputs
    Unit.invalidOutputs
    Unit.inputs
    Unit.outputs
    Unit.validInputs
    Unit.validOutputs
    Unit.ports
    Unit.invalidPorts
    Unit.validPorts
    Unit.onPortsChanged
    Unit.PortsChanged()
    Unit.defaultValues
    Unit.relations
    Unit.connections
    Unit.Disconnect()
    Unit.isControlRoot
    Unit.EnsureUniqueInput(string)
    Unit.EnsureUniqueOutput(string)
    Unit.ControlInput(string, Func<Flow, ControlOutput>)
    Unit.ControlInputCoroutine(string, Func<Flow, IEnumerator>)
    Unit.ControlInputCoroutine(string, Func<Flow, ControlOutput>, Func<Flow, IEnumerator>)
    Unit.ControlOutput(string)
    Unit.ValueInput(Type, string)
    Unit.ValueInput<T>(string)
    Unit.ValueInput<T>(string, T)
    Unit.ValueOutput(Type, string)
    Unit.ValueOutput(Type, string, Func<Flow, object>)
    Unit.ValueOutput<T>(string)
    Unit.ValueOutput<T>(string, Func<Flow, T>)
    Unit.Requirement(ValueInput, ControlInput)
    Unit.Requirement(ValueInput, ValueOutput)
    Unit.Assignment(ControlInput, ValueOutput)
    Unit.Succession(ControlInput, ControlOutput)
    Unit.position
    Unit.definitionException
    Unit.GetAnalyticsIdentifier()
    GraphElement<FlowGraph>.guid
    GraphElement<FlowGraph>.BeforeAdd()
    GraphElement<FlowGraph>.AfterRemove()
    GraphElement<FlowGraph>.Dispose()
    GraphElement<FlowGraph>.InstantiateNest()
    GraphElement<FlowGraph>.UninstantiateNest()
    GraphElement<FlowGraph>.dependencyOrder
    GraphElement<FlowGraph>.HandleDependencies()
    GraphElement<FlowGraph>.graph
    GraphElement<FlowGraph>.deserializationDependencies
    GraphElement<FlowGraph>.GetAotStubs(HashSet<object>)
    GraphElement<FlowGraph>.Prewarm()
    GraphElement<FlowGraph>.CopyFrom(GraphElement<FlowGraph>)
    GraphElement<FlowGraph>.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.Flow.dll
    Syntax
    [UnitCategory("Events/Physics")]
    public abstract class TriggerEventUnit : GameObjectEventUnit<Collider>, IGraphElementWithData, IGraphEventHandler<Collider>, IGameObjectEventUnit, IEventUnit, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphItem, INotifiedCollectionItem, IDisposable, IPrewarmable, IAotStubbable, IIdentifiable, IAnalyticsIdentifiable, IGraphEventListener

    Properties

    collider

    The other collider involved in the collision.

    Declaration
    [DoNotSerialize]
    public ValueOutput collider { get; }
    Property Value
    Type Description
    ValueOutput

    Methods

    AssignArguments(Flow, Collider)

    Declaration
    protected override void AssignArguments(Flow flow, Collider other)
    Parameters
    Type Name Description
    Flow flow
    Collider other
    Overrides
    EventUnit<Collider>.AssignArguments(Flow, Collider)

    Definition()

    Declaration
    protected override void Definition()
    Overrides
    GameObjectEventUnit<Collider>.Definition()

    Implements

    IGraphElementWithData
    IGraphEventHandler<TArgs>
    IGameObjectEventUnit
    IEventUnit
    IUnit
    IGraphElementWithDebugData
    IGraphElement
    IGraphItem
    INotifiedCollectionItem
    IDisposable
    IPrewarmable
    IAotStubbable
    IIdentifiable
    IAnalyticsIdentifiable
    IGraphEventListener

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    GraphsExceptionUtility.GetException(IGraphElementWithDebugData, GraphPointer)
    GraphsExceptionUtility.HandleException(IGraphElementWithDebugData, GraphPointer, Exception)
    GraphsExceptionUtility.SetException(IGraphElementWithDebugData, GraphPointer, Exception)
    XGraphEventListener.StartListening(IGraphEventListener, GraphReference)
    XGraphEventListener.StopListening(IGraphEventListener, GraphReference)
    XUnit.CompatibleValueInput(IUnit, Type)
    XUnit.CompatibleValueOutput(IUnit, Type)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
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