docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class OnControllerColliderHit

    Called when the controller hits a collider while performing a move.

    Inheritance
    object
    GraphElement<FlowGraph>
    Unit
    EventUnit<ControllerColliderHit>
    GameObjectEventUnit<ControllerColliderHit>
    OnControllerColliderHit
    Implements
    IGraphElementWithData
    IGraphEventHandler<ControllerColliderHit>
    IGameObjectEventUnit
    IEventUnit
    IUnit
    IGraphElementWithDebugData
    IGraphElement
    IGraphItem
    INotifiedCollectionItem
    IDisposable
    IPrewarmable
    IAotStubbable
    IIdentifiable
    IAnalyticsIdentifiable
    IGraphEventListener
    Inherited Members
    GameObjectEventUnit<ControllerColliderHit>.CreateData()
    GameObjectEventUnit<ControllerColliderHit>.target
    GameObjectEventUnit<ControllerColliderHit>.GetHook(GraphReference)
    GameObjectEventUnit<ControllerColliderHit>.StartListening(GraphStack)
    EventUnit<ControllerColliderHit>.coroutine
    EventUnit<ControllerColliderHit>.trigger
    EventUnit<ControllerColliderHit>.StopListening(GraphStack)
    EventUnit<ControllerColliderHit>.Uninstantiate(GraphReference)
    EventUnit<ControllerColliderHit>.IsListening(GraphPointer)
    EventUnit<ControllerColliderHit>.Trigger(GraphReference, ControllerColliderHit)
    Unit.CreateDebugData()
    Unit.AfterAdd()
    Unit.BeforeRemove()
    Unit.Instantiate(GraphReference)
    Unit.canDefine
    Unit.failedToDefine
    Unit.isDefined
    Unit.EnsureDefined()
    Unit.Define()
    Unit.RemoveUnconnectedInvalidPorts()
    Unit.controlInputs
    Unit.controlOutputs
    Unit.valueInputs
    Unit.valueOutputs
    Unit.invalidInputs
    Unit.invalidOutputs
    Unit.inputs
    Unit.outputs
    Unit.validInputs
    Unit.validOutputs
    Unit.ports
    Unit.invalidPorts
    Unit.validPorts
    Unit.onPortsChanged
    Unit.PortsChanged()
    Unit.defaultValues
    Unit.relations
    Unit.connections
    Unit.Disconnect()
    Unit.isControlRoot
    Unit.position
    Unit.definitionException
    Unit.GetAnalyticsIdentifier()
    GraphElement<FlowGraph>.guid
    GraphElement<FlowGraph>.BeforeAdd()
    GraphElement<FlowGraph>.AfterRemove()
    GraphElement<FlowGraph>.Dispose()
    GraphElement<FlowGraph>.dependencyOrder
    GraphElement<FlowGraph>.HandleDependencies()
    GraphElement<FlowGraph>.graph
    GraphElement<FlowGraph>.deserializationDependencies
    GraphElement<FlowGraph>.GetAotStubs(HashSet<object>)
    GraphElement<FlowGraph>.Prewarm()
    GraphElement<FlowGraph>.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.Flow.dll
    Syntax
    [UnitCategory("Events/Physics")]
    [TypeIcon(typeof(CharacterController))]
    public sealed class OnControllerColliderHit : GameObjectEventUnit<ControllerColliderHit>, IGraphElementWithData, IGraphEventHandler<ControllerColliderHit>, IGameObjectEventUnit, IEventUnit, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphItem, INotifiedCollectionItem, IDisposable, IPrewarmable, IAotStubbable, IIdentifiable, IAnalyticsIdentifiable, IGraphEventListener

    Properties

    MessageListenerType

    Declaration
    public override Type MessageListenerType { get; }
    Property Value
    Type Description
    Type
    Overrides
    GameObjectEventUnit<ControllerColliderHit>.MessageListenerType

    collider

    The collider that was hit by the controller.

    Declaration
    [DoNotSerialize]
    public ValueOutput collider { get; }
    Property Value
    Type Description
    ValueOutput

    controller

    The controller that hit the collider.

    Declaration
    [DoNotSerialize]
    public ValueOutput controller { get; }
    Property Value
    Type Description
    ValueOutput

    data

    The impact point in world space.

    Declaration
    [DoNotSerialize]
    public ValueOutput data { get; }
    Property Value
    Type Description
    ValueOutput

    hookName

    Declaration
    protected override string hookName { get; }
    Property Value
    Type Description
    string
    Overrides
    GameObjectEventUnit<ControllerColliderHit>.hookName

    moveDirection

    The direction the CharacterController was moving in when the collision occured.

    Declaration
    [DoNotSerialize]
    public ValueOutput moveDirection { get; }
    Property Value
    Type Description
    ValueOutput

    moveLength

    How far the character has travelled until it hit the collider.

    Declaration
    [DoNotSerialize]
    public ValueOutput moveLength { get; }
    Property Value
    Type Description
    ValueOutput

    normal

    The normal of the surface we collided with in world space.

    Declaration
    [DoNotSerialize]
    public ValueOutput normal { get; }
    Property Value
    Type Description
    ValueOutput

    point

    The impact point in world space.

    Declaration
    [DoNotSerialize]
    public ValueOutput point { get; }
    Property Value
    Type Description
    ValueOutput

    Methods

    AssignArguments(Flow, ControllerColliderHit)

    Declaration
    protected override void AssignArguments(Flow flow, ControllerColliderHit hitData)
    Parameters
    Type Name Description
    Flow flow
    ControllerColliderHit hitData
    Overrides
    EventUnit<ControllerColliderHit>.AssignArguments(Flow, ControllerColliderHit)

    Definition()

    Declaration
    protected override void Definition()
    Overrides
    GameObjectEventUnit<ControllerColliderHit>.Definition()

    Implements

    IGraphElementWithData
    IGraphEventHandler<TArgs>
    IGameObjectEventUnit
    IEventUnit
    IUnit
    IGraphElementWithDebugData
    IGraphElement
    IGraphItem
    INotifiedCollectionItem
    IDisposable
    IPrewarmable
    IAotStubbable
    IIdentifiable
    IAnalyticsIdentifiable
    IGraphEventListener

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    GraphsExceptionUtility.GetException(IGraphElementWithDebugData, GraphPointer)
    GraphsExceptionUtility.HandleException(IGraphElementWithDebugData, GraphPointer, Exception)
    GraphsExceptionUtility.SetException(IGraphElementWithDebugData, GraphPointer, Exception)
    XGraphEventListener.StartListening(IGraphEventListener, GraphReference)
    XGraphEventListener.StopListening(IGraphEventListener, GraphReference)
    XUnit.CompatibleValueInput(IUnit, Type)
    XUnit.CompatibleValueOutput(IUnit, Type)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)