Develop logic transitions with State Graphs
You can use State Graphs to change behaviors of GameObjects based on specific conditions.
Create a new state
After you create a new graph file for a State Graph, you can create states to tell Visual Scripting what a GameObject does, and when.
Create a transition
Use transitions to tell Visual Scripting when a GameObject changes states. There's no restriction on how many transitions you can create.
State Unit nodes
You can use a State Unit node to nest a State Graph inside a Script Graph.