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    Class FunctionExpression

    Inheritance
    Object
    LogicalExpression
    FunctionExpression
    Inherited Members
    LogicalExpression.And(LogicalExpression)
    LogicalExpression.And(Object)
    LogicalExpression.DividedBy(LogicalExpression)
    LogicalExpression.DividedBy(Object)
    LogicalExpression.EqualsTo(LogicalExpression)
    LogicalExpression.EqualsTo(Object)
    LogicalExpression.GreaterThan(LogicalExpression)
    LogicalExpression.GreaterThan(Object)
    LogicalExpression.GreaterOrEqualThan(LogicalExpression)
    LogicalExpression.GreaterOrEqualThan(Object)
    LogicalExpression.LesserThan(LogicalExpression)
    LogicalExpression.LesserThan(Object)
    LogicalExpression.LesserOrEqualThan(LogicalExpression)
    LogicalExpression.LesserOrEqualThan(Object)
    LogicalExpression.Minus(LogicalExpression)
    LogicalExpression.Minus(Object)
    LogicalExpression.Modulo(LogicalExpression)
    LogicalExpression.Modulo(Object)
    LogicalExpression.NotEqual(LogicalExpression)
    LogicalExpression.NotEqual(Object)
    LogicalExpression.Or(LogicalExpression)
    LogicalExpression.Or(Object)
    LogicalExpression.Plus(LogicalExpression)
    LogicalExpression.Plus(Object)
    LogicalExpression.Mult(LogicalExpression)
    LogicalExpression.Mult(Object)
    LogicalExpression.BitwiseOr(LogicalExpression)
    LogicalExpression.BitwiseOr(Object)
    LogicalExpression.BitwiseAnd(LogicalExpression)
    LogicalExpression.BitwiseAnd(Object)
    LogicalExpression.BitwiseXOr(LogicalExpression)
    LogicalExpression.BitwiseXOr(Object)
    LogicalExpression.LeftShift(LogicalExpression)
    LogicalExpression.LeftShift(Object)
    LogicalExpression.RightShift(LogicalExpression)
    LogicalExpression.RightShift(Object)
    LogicalExpression.ToString()
    Namespace: Unity.VisualScripting.Dependencies.NCalc
    Syntax
    public class FunctionExpression : LogicalExpression

    Constructors

    FunctionExpression(IdentifierExpression, LogicalExpression[])

    Declaration
    public FunctionExpression(IdentifierExpression identifier, LogicalExpression[] expressions)
    Parameters
    Type Name Description
    IdentifierExpression identifier
    LogicalExpression[] expressions

    Properties

    Expressions

    Declaration
    public LogicalExpression[] Expressions { get; set; }
    Property Value
    Type Description
    LogicalExpression[]

    Identifier

    Declaration
    public IdentifierExpression Identifier { get; set; }
    Property Value
    Type Description
    IdentifierExpression

    Methods

    Accept(LogicalExpressionVisitor)

    Declaration
    public override void Accept(LogicalExpressionVisitor visitor)
    Parameters
    Type Name Description
    LogicalExpressionVisitor visitor
    Overrides
    LogicalExpression.Accept(LogicalExpressionVisitor)

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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