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    Class PreparedSqlLiteInsertCommand

    Since the insert never changed, we only need to prepare once.

    Inheritance
    Object
    PreparedSqlLiteInsertCommand
    Namespace: Unity.VisualScripting.Dependencies.Sqlite
    Syntax
    public class PreparedSqlLiteInsertCommand : IDisposable

    Properties

    CommandText

    Declaration
    public string CommandText { get; set; }
    Property Value
    Type Description
    String

    Connection

    Declaration
    protected SQLiteConnection Connection { get; set; }
    Property Value
    Type Description
    SQLiteConnection

    Initialized

    Declaration
    public bool Initialized { get; set; }
    Property Value
    Type Description
    Boolean

    Statement

    Declaration
    protected IntPtr Statement { get; set; }
    Property Value
    Type Description
    IntPtr

    Methods

    Dispose()

    Declaration
    public void Dispose()

    ExecuteNonQuery(Object[])

    Declaration
    public int ExecuteNonQuery(object[] source)
    Parameters
    Type Name Description
    Object[] source
    Returns
    Type Description
    Int32

    Finalize()

    Declaration
    protected void Finalize()

    Prepare()

    Declaration
    protected virtual IntPtr Prepare()
    Returns
    Type Description
    IntPtr

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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    Generated by DocFX on 18 October 2023