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    Class fsContext

    fsContext stores global metadata that can be used to customize how fsConverters operate during serialization.

    Inheritance
    Object
    fsContext
    Namespace: Unity.VisualScripting.FullSerializer
    Syntax
    public sealed class fsContext

    Methods

    Get<T>()

    Fetches the context object for the given type.

    Declaration
    public T Get<T>()
    Returns
    Type Description
    T
    Type Parameters
    Name Description
    T

    Has<T>()

    Returns true if there is a context object for the given type.

    Declaration
    public bool Has<T>()
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T

    Reset()

    Removes all context objects from the context.

    Declaration
    public void Reset()

    Set<T>(T)

    Sets the context object for the given type with the given value.

    Declaration
    public void Set<T>(T obj)
    Parameters
    Type Name Description
    T obj
    Type Parameters
    Name Description
    T

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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