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    Custom Types

    Note
    For versions 2019/2020 LTS, download the visual scripting solution from the Unity Asset Store.

    Visual scripting supports every class and struct type. By default, only the most common are included in the fuzzy finder, along with all types derived from Unity objects; components, Mono behaviours, and scriptable objects.

    To use a non-Unity type in your graphs, add it from Tools > Bolt > Unit Options Wizard.

    For example, to use low-level graphics API calls, add the Unity Engine GL class, then click Generate.

    To use a custom type from a custom assembly (like a third-party plugin), first add in the Assembly Options.

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