Custom Types
| Note |
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| For versions 2019/2020 LTS, download the visual scripting solution from the Unity Asset Store. |
Visual scripting supports every class and struct type. By default, only the most common are included in the fuzzy finder, along with all types derived from Unity objects; components, Mono behaviours, and scriptable objects.
To use a non-Unity type in your graphs, add it from Tools > Bolt > Unit Options Wizard.
For example, to use low-level graphics API calls, add the Unity Engine GL class, then click Generate.
To use a custom type from a custom assembly (like a third-party plugin), first add in the Assembly Options.