Class TriggerStateTransition
Triggers the transition in the parent state graph.
Inherited Members
Namespace: Unity.VisualScripting
Syntax
[UnitSurtitle("State")]
[UnitCategory("Nesting")]
[UnitShortTitle("Trigger Transition")]
[TypeIcon(typeof(IStateTransition))]
public sealed class TriggerStateTransition : Unit, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphItem, INotifiedCollectionItem, IDisposable, IPrewarmable, IAotStubbable, IIdentifiable
Properties
trigger
The moment at which the parent state transition should be triggered.
Declaration
[DoNotSerialize]
public ControlInput trigger { get; }
Property Value
Type | Description |
---|---|
ControlInput |
Methods
Definition()
Declaration
protected override void Definition()