Class RayConverter
Syntax
public class RayConverter : fsDirectConverter<Ray>
Methods
CreateInstance(fsData, Type)
Declaration
public override object CreateInstance(fsData data, Type storageType)
Parameters
Type |
Name |
Description |
fsData |
data |
|
Type |
storageType |
|
Returns
Overrides
DoDeserialize(Dictionary<String, fsData>, ref Ray)
Declaration
protected override fsResult DoDeserialize(Dictionary<string, fsData> data, ref Ray model)
Parameters
Returns
Overrides
Unity.VisualScripting.FullSerializer.fsDirectConverter<UnityEngine.Ray>.DoDeserialize(System.Collections.Generic.Dictionary<System.String, Unity.VisualScripting.FullSerializer.fsData>, UnityEngine.Ray)
DoSerialize(Ray, Dictionary<String, fsData>)
Declaration
protected override fsResult DoSerialize(Ray model, Dictionary<string, fsData> serialized)
Parameters
Returns
Overrides
Unity.VisualScripting.FullSerializer.fsDirectConverter<UnityEngine.Ray>.DoSerialize(UnityEngine.Ray, System.Collections.Generic.Dictionary<System.String, Unity.VisualScripting.FullSerializer.fsData>)
Extension Methods