Enum PressState Namespace: Unity.VisualScripting Syntax public enum PressState Fields Name Description Value Hold 0 Down 1 Up 2 Extension Methods XAnalyserProvider.Analyser(IGraphContext) XAnalyserProvider.Analyser<TAnalyser>(IGraphContext) XAnalyserProvider.Analysis(IGraphContext) XAnalyserProvider.Analysis<TAnalysis>(IGraphContext) XAnalyserProvider.Analyser(GraphReference) XAnalyserProvider.Analyser<TAnalyser>(GraphReference) XAnalyserProvider.Analysis(GraphReference) XAnalyserProvider.Analysis<TAnalysis>(GraphReference) XDescriptorProvider.Describe() XDescriptorProvider.HasDescriptor() XDescriptorProvider.Descriptor() XDescriptorProvider.Descriptor<TDescriptor>() XDescriptorProvider.Description() XDescriptorProvider.Description<TDescription>() XmlDocumentation.Summary() XmlDocumentation.Documentation() Icons.Icon() NameUtility.SelectedName(Boolean) NameUtility.DisplayName() NameUtility.HumanName() Cloning.Clone(ICloner, Boolean) Cloning.Clone<PressState>(ICloner, Boolean) Cloning.CloneViaFakeSerialization() Cloning.CloneViaFakeSerialization<PressState>() ConversionUtility.IsConvertibleTo(Type, Boolean) ConversionUtility.IsConvertibleTo<T>(Boolean) ConversionUtility.ConvertTo(Type) ConversionUtility.ConvertTo<T>() TypeUtility.ToShortString(Int32) Serialization.CloneViaSerialization<PressState>(Boolean) Serialization.CloneViaSerializationInto<PressState, TDestination>(TDestination, Boolean) Serialization.Serialize(Boolean) EnumUtility.HasFlag(Enum) LinqUtility.Yield<PressState>() StringUtility.ToBinaryString() UnityObjectUtility.IsUnityNull() UnityObjectUtility.ToSafeString()