Class OnInputFieldValueChanged
Called when the text content of the input field has changed.
Inheritance
OnInputFieldValueChanged
Inherited Members
Namespace: Unity.VisualScripting
Syntax
[UnitCategory("Events/GUI")]
[TypeIcon(typeof(InputField))]
[UnitOrder(2)]
public sealed class OnInputFieldValueChanged : GameObjectEventUnit<string>, IGraphElementWithData, IGraphEventHandler<string>, IGameObjectEventUnit, IEventUnit, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphItem, INotifiedCollectionItem, IDisposable, IPrewarmable, IAotStubbable, IIdentifiable, IGraphEventListener
Properties
hookName
Declaration
protected override string hookName { get; }
Property Value
Type | Description |
---|---|
String |
Overrides
Unity.VisualScripting.GameObjectEventUnit<System.String>.hookName
MessageListenerType
Declaration
public override Type MessageListenerType { get; }
Property Value
Type | Description |
---|---|
Type |
Overrides
Unity.VisualScripting.GameObjectEventUnit<System.String>.MessageListenerType
value
The new text content of the input field.
Declaration
[DoNotSerialize]
public ValueOutput value { get; }
Property Value
Type | Description |
---|---|
ValueOutput |
Methods
AssignArguments(Flow, String)
Declaration
protected override void AssignArguments(Flow flow, string value)
Parameters
Type | Name | Description |
---|---|---|
Flow | flow | |
String | value |
Overrides
Unity.VisualScripting.EventUnit<System.String>.AssignArguments(Unity.VisualScripting.Flow, System.String)
Definition()
Declaration
protected override void Definition()
Overrides
Unity.VisualScripting.GameObjectEventUnit<System.String>.Definition()